package gameEntities;

import javax.microedition.lcdui.game.Sprite;

import math.Vector2D;

/**
 * The Class SmallFish.
 */
public class SmallFish extends Fish {

	/**
	 * Instantiates a new small fish.
	 *
	 * @param sprite the sprite
	 * @param position the position
	 * @param right if right or left
	 * @param speed the fish speed
	 */
	public SmallFish(Sprite sprite, Vector2D position, boolean right, float speed) {
		super(sprite, position, right, speed);
	}

	/* (non-Javadoc)
	 * @see gameEntities.Fish#GetTimeBonus()
	 */
	public float GetTimeBonus() { return 2.0f; }
}
